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(+2)

Very much as described :). The art is good and the dialog v visual-novel-like. I played the incremental part for longer than I had expected to :P. Nice job! Does the game get more novel-like in later gameplay?

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The art's mostly placeholder but somewhat representative of what I want it to look like. (I've got an artist working on a new look for Daisy, for example)

Glad you enjoyed it! I'm planning to have at least one conversation for every time you hit a new quota, with more of an actual story kicking in after the first few quotas have been reached. Also looking at adding some more integration for the next update - i.e. getting some kind of bonus/reward depending on how well you're getting on with Daisy, like temporarily reduced upgrade costs or increased worker speed. 😊

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jesus christ man, stop with the wall of text before the game. i couldnt even be bothered to get to the game when i had to click some 30+ times JUST to skip through the monologue.

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Very confusing thing to put on a game whose genre is literally "visual novel" but looking at your comment history, commenting in this manner is just what you like to do. You'll be in my prayers tonight. <3 

Not that you actually care, but the tutorial being long was mentioned in a more constructive way by someone else, so I will be taking a look at it soon.

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i found this shitpost from incremental games. where you described it as "an incremental game with visual novel aspects" when in reality its the other way around.